It is a strategy game that combines strategy by turns, during the management of our nation and increasing empire and phase in which we can allocate our income to improve buildings or create new ones, in addition to being able to recruit more troops for our armies; And the combat phase, in which we will enter the battlefield to direct our forces against our enemies in massive battles against armies of other nations. The DLCs that accompany this new edition add new factions, events and mechanics. Do not forget that to activate this title it is not necessary to have any basic game as it comes with this package.
In addition, it is necessary to have a Steam account to activate the download.
Dynamic flames during battles is one of the major improvements of Total War Attila. The negative point is the need for very powerful hardware to enjoy it. The Creative Assembly has created the best strategy game of the year, again.
For the uninitiated, Total War: Attila does a good enough job introducing a very detailed world and mechanics.
Total War: Attila clearly goes beyond the usual add-on, but it hardly can be considered as sequel. Despite the serious work on the bugs and several significant innovations it is almost the same Rome II. This is what Rome II should have been from the very beginning – with hard, dynamic and diverse gameplay which is equally alluring both to green neophytes and hardened professionals. [Issue #195, p.58]
By combining an improved UI with deeper strategic gameplay, Total War: Attila increments on Creative Assembly’s formula to deliver a strategy game (almost) worthy of its namesake.
Total War: Attila is as painstakingly difficult as it is rewarding.
Total War: Attila is a lot like Rome 2, but it adds a few fun new elements like nomadic tribes. The political defense system can be seen as a nice add on as well. Too bad this game makes you wait, a lot.
Attila is a small evolution of what we received in Rome 2 - Total War as a whole clearly needs a more distinct changes.
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