There’s no rest when survival is on the line. Step into AMC’s The Walking Dead and prepare for an onslaught of walkers as you assume the roles of your favorite characters from the show, and confront the horrors and humanity of this apocalyptic new world.
The Walking Dead Onslaught does its TV show justice, delivering satisfying walker fights fans have dreamed about without offering much of anything else.
Pacing issues aside, The Walking Dead: Onslaught is a solid VR experience that is a great option for anyone looking for some mindless, zombie-killing fun.
The Walking Dead Onslaught has a way to immerse us in the universe of the series, but it won't be remembered. It's pleasant to play — the fights are stressful and the choice of weapons is extensive — but it lacks variety and even forces us to redo several missions to unlock the next ones. Additionally, we find it hard to feel concerned about the rebuilding of Alexandria, as it only acts as a hub to launch missions. As for the four characters, they are rather forgettable, and only Daryl's story is worth the attention.
The Walking Dead: Onslaught has all the trappings of a pretty good hack’n’slash zombie game, but it’s not quite up to par in terms of interesting VR interactions and its flavorless story mode clocks in at a measly five hours. It’s great to see performances from Norman Reedus and the rest from this perspective, but its use of the popular TV show characters and environments is lacking because it never goes anywhere or shows us anything we haven’t already seen. That makes it much harder to recommend for anything other than fan service alone.
Saints and Sinners showed there was huge potential for this series in VR, which is why it's such a shame that The Walking Dead: Onslaught is a massive disappointment.
The Walking Dead Onslaught is, at best, a mixed bag of a game. The VR aspects are well made, Survios using their VR experience and making a very accessible title. They have also made a game that features genuinely enjoyable zombie-killing combat. However, the problem is that this combat is surrounded by several bad elements that drag it down. Level design is just bad, missions being dull, uninspired, taking place in terribly repetitive corridors. There's a massive amount of grind used to pad out the game length, acting as a barrier to story missions. Even then, the story is shoddy, the only advantage being some decent voice acting by three actors from the show. All in all, I could only recommend this to huge fans of TWD and those happy enough to deal with quite a few negatives to play some reasonably entertaining combat.
I’m struggling to think of a scenario in which I’d recommend The Walking Dead: Onslaught. Functionally, it works, and there are some bright spots here since you get to step foot inside the world of the show and interact with iconic characters — but the compliments mostly stop there. Campaign missions are extremely linear and uninspired, Scavenge runs utilize a ludicrous red fog to represent “The Horde” while you collect random scrap parts, and combat fails to ever give you much of a reason to graduate beyond the basic combat knife. I hate to say it, but The Walking Dead: Saints & Sinners is just a much better example of how to create an immersive VR world, much better use of the source material, and much better game in general.
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