The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division. Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds.
In the corporate equation for the colony, you are the unplanned variable.
There is no doubt The Outer Worlds is almost a masterpiece. Sure, it could use some work here and there, but it's a perfect delivery system for the hungry human imagination that longs for the stars.
The Outer Worlds demands players put in the time and effort if they want the best it has to offer. It’s a fine game under any circumstances, but it’s a top-notch RPG with heavy consequences at almost every turn for those that are willing to immerse themselves. The Outer Worlds doesn’t tell you a story, it gives you a world full of interesting characters and asks you to tell your own.
The Outer Worlds is a typical Obsidian title, which guarantees a certain freedom of approach at all levels, trying to tell a good story too.
No, The Outer Worlds is by no means the biggest, most complex or epic RPG of recent years. But the latest coup from Obsidian Entertainment has its heart in the right place.
The world may not remember it for years to come but here and now it’s worth giving it a chance – mostly because of the tragicomic atmosphere of the narrative, well fleshed out characters, and remarkable and funny dialogue. [13/2019, p.46]
Despite its refreshing setting and sharp dialogue, this is an almost retro-infused sci-fi adventure that relies heavily on mechanics established by Bethesdas Fallout games, while never reaching their depth nor scope. It's accessible, witty and great fun if you keep your expectations in check, even though the main story and some long-term decisions don't quite live up to their full potential.
On some level, Obsidian has succeeded at rendering a hellscape of vapid consumerism through the mechanics of the Bethesda scavenge ‘em up, but the game’s anti-corporate ideals clash with how the only way to move forward is to indulge in all the excesses of that hellscape.