Stronghold 3 is the long-awaited third episode in the award winning castle-building series. Set 10 years after the original, the Wolf it seems, has cheated death and during his painful recovery he’s become even more bitter and twisted. Now he seeks revenge.
Raiding villages and towns during the dead of night, the Wolf has created a tide of panic and you and your allies are the only force that stand against him. In this stunning new update to the world’s favorite Castle Sim - will you triumph by day or die by night?.
A traditional strategy with many elements which are too old. Fans of the series may like it still. [January 2012, p.72]
Stronghold 3 is a successor that takes up the story of the original and continues it. Wit a back to the roots approach, the game tries to avoid disgrace a la Stronghold 2. The new day and night cycles, plus the physics of collapsing buildings, are a stark contrast to largely drab graphics and some clipping problems. The missing skirmish mode is also a problem. Still, all in all, Stronghold 3 delivers a solid military and economic gameplay.
Every once in a while, a glimpse of the intended gameplay shines through in Stronghold 3, and you can see the strategic elements for what they should be. However, there are so many bugs and flaws with the game that it can be really tough to get a true look at its potential.
I thought I would've been more engaged in both campaigns, but I felt that both modes were pretty bland. Yes, it had its fun moments but they were few and far between.
Failure of the year – first two games don't deserve such a disappointing sequel as Stronghold 3 did. Few pros cannot hide a pile of bugs and bad design decisions. [Dec 2011]
Stronghold might have been great once, but that castle has long since crumbled. Spend your ducats elsewhere.
This buggy, unfinished mess of a castle-building sim should never have been released in its current state.
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