Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.
The wide variety of changes and brand new “apocalyptic” features introduced with the expansion or as part of the free 2.0 update add great strategic depth and new narrative paths, taking Stellaris one step closer towards its destined objective of becoming the ultimate 4X space grand strategy game of our times.
A really solid base for a 4X game with plenty of good ideas and a nice presentation. It´s just lacking a bit of content, especially at the endgame.
With the revamp of war, naval combat, technological additions and managing territory, Stellaris: Apocalypse might even be a more ambitious addition than last year’s Stellaris: Utopia. Stellaris only seems to journey towards a brighter future and Stellaris: Apocalypse paves the way for it to shine.
Stellaris: Apocalypse brings awesome weapons and new challenges to the Stellaris experience, but is also carried by the massive changes brought on with the new and free Cherryh update. As such, I wish Apocalypse came with the kind of changes we saw with the Utopia expansion last year, because by itself, the expansion lacks the kind of marvel we've come to expect from Paradox's expansions.
Super-weapons are hella fun, but this expansion is oddly skippable if you're not sold by its lean feature-set.
The new Stellaris' expansion lacks interesting new content.
This new DLC, Stellaris: Apocalypse, and the major update to the base game, overhaul some serious systems, but the root problem of the title still remains. It simply is too grindy, too 'bureaucratic,' and simply takes too long to do anything interesting. The major issues that have plagued the experience are still present, so those hoping for any change to that will be disappointed, while many elements present serve to frustrate the player.
October 25, 2018
Paradox announces the new Stellaris extension: MegaCorp. Watch video
April 24, 2018
Stellaris announces a new story pack called Distant Stars. Watch video
January 12, 2018
Stellaris presents its new expansion: Apocalypse. Watch video
November 24, 2017
Stellaris announces a new pack of content called Humanoid Species Pack. Read more