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Cheap Spacecom PC Prices

buy Spacecom PC Kinguin
9.99
0.38
buy Spacecom PC Games Republic
9.42
17th Sep. 2014
GeForce 9400M 256MB
In Stock
68/100
300 MB Space
2 Stores

Spacecom Informations

Spacecom – a strategic-to-the-bone, starfleet command game with a heavy focus on multiplayer. Spacecom PC is a battle of strategists in which deception, smart movement, and choices to battle decide victory or defeat. No coincidence, no luck.

Spacecom pushes your ability to strategize with a focus on real-time tactics and planning. Use proven maneuvers learned from military legends or devise your own plans. Dominate your enemies in planetary systems with up to six players per campaign.

Most of all, you'll need a bright mind, cunning, and sound tactics. When the war begins, leave the little things behind and dive into austere soundscapes as you immerse yourself in starfleet command. Spacecom is about creativity in planning, not complexity of game mechanics.

68/100

7 Reviews
7.6/10
Users Score

Spacecom Reviews & Ratings

90
Sep 25, 2014

Spacecom is a super-fun strategy game, and a truly unpretentious take on the RTS genre.

80
Sep 23, 2014

Spacecom is still fun if you’re not a social gamer, but if you plan to play by yourself exclusively I’d wait and see if it goes on sale.

80
Oct 9, 2014

Even though it occasionally gets quite simple, it is absorbing and really challenging on the hardest difficulties.

67
Nov 11, 2014

Cool concept, decent multiplayer and horrible AI in the single-player campaign.

60
Nov 12, 2014

Spacecom is a well-made space strategy game ‚Äď minimalistic, bold, and bewitching at first sight. It makes use of simple gaming principles you manage to create sophisticated strategic approaches with, and thanks to them you crush your opponents. For what it is worth, the heart of the game is multiplayer, and few people actually play it.

60
Sep 25, 2014

A sound concept that will attract some space strategy fans but currently lacks long term appeal.

50
Oct 1, 2014

When systems reach a certain level of complexity, they start prompting greater expectations. Why can't you set rally points to automatically ferry your newly produced units where you need them? Why can't you specify hotkeys for fleets or production centers? Why does everything need to be clicked in order to see what it's doing?

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Spacecom Trailer

 

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