War rages on. During an air raid, 16 year old Noah and his little sister Renie seek shelter in a bunker. There, not only are they protected from the deadly bombardment, but are also at the crossroads of a world between life and death: Silence.
When Noah’s sister gets lost in Silence PC, he is forced to venture into this idyllic yet threatening world to find her. Silence, however, bears its own scars of war and suffering. Dark creatures haunt towns and cities and ravage this once serene place between worlds.
Only a small band of rebels stands against the looming menace. Now it is up to the siblings to save Silence and its fantastic inhabitants from impending doom and thus also save their own lives. Join Noah and Renie on their exciting journey through Silence where an emotionally gripping story of contrasts between serenity and danger unfolds.
Meet fascinating and likeable characters like Spot, the magical caterpillar who helps Noah and Renie on their way through Silence. And witness when the siblings discover that the only thing that can save them is their love for each other.
This is an adventure whose key element is the mystery. A very interesting story and a very personal aesthetic will keep us engaged, even though its control system should be improved.
Those who go in expecting regular horror fare will be pleasantly surprised.
Silence of the Sleep is a long and inspired psychological horror that keeps serving new mechanics to the player. And most of the time they work.
Solid atmospheric 2D-Horror with excellent sound design. In terms of gameplay it stays mediocre though.
There's more value in the visuals and in the musical score than what you'll find on the gameplay side here, and that's a shame.
Although they are not executed to perfection, Silence of the Sleep provides a fairly solid adventure game experience.
Even the plot, which is initially intriguing, will likely disappoint by its conclusion, when it becomes apparent that the game is only interested in telling about half of it. In this age of the AAA blockbuster, games as personal projects are always welcome, but, as this one demonstrates, there’s a reason games are usually created by more than one person.