Welcome to a world where the rules are written in rocket fuel. Rockets control everything in Rocket Arena, an explosive 3v3 shooter where you’re never out of the action. Master your hero’s unique rockets and abilities to rule the arena and become a champion.
The launch of Rocket Arena feels like season one of Fortnite in the sense that it feels like something huge but it just needs the community and celebrity support behind it. It’s easy to get stuck playing another match after completing one, which is a key hallmark of the battle royale genre. Once I pick up Rocket Arena in any given day, it’s hard to put it down until I absolutely need to. The gameplay is addicting even if the colourful visuals seem more directed towards kids. While Rocket Arena is a great game for adults to master, it’s the perfect game for a kid to enjoy due to the cartoon violence with a competitive edge.
It feels a little content deficient at launch, but Rocket Arena is a solid multiplayer shooter that is almost something great, and hopefully, the developers get the chance to help the game reach its full potential. In the meantime, those looking for a fun new multiplayer game can't go wrong with Rocket Arena.
Rocket Arena is a fun hero shooter, perfect for quick games with friends. It's not perfect, but it offers some interesting and weird game modes.
In the ever-shifting hero shooter genre, Rocket Arena makes a name for itself as the family-friendliest of the bunch without sacrificing its competitive spirit.
I’ve enjoyed my time with Rocket Arena on Xbox One, especially in terms of the short, sharp games that suit the game composition. My immediate concern though is just how busy the servers will be in a few months and whether or not those who are already dominating the scene will put off any newcomers.
Rocket Arena’s retro rocket romanticism aesthetics, playful music and cute and fun characters (super-freckled Rev being my favorite!) go a long way to make it easily approachable. However, despite the four main game modes, the nature of the gameplay feels limited. It’s easy to play and fun in short bursts, but that’s just it; in short bursts. Quite literally, too, as matches are over very quickly. I can’t imagine the game having the same lasting appeal as something like Overwatch with players devoting a long-term commitment to it. There’s a solid roadmap for the game with seasonal events, new free characters, and maps by each ranked season and cosmetics to be bought either with in-game currency or real money but I’m afraid it’s not enough. The game may grow outside but inside, the limited gameplay might prove too repetitive in the long run.
There’s a lot of combining and mixing things from other games that result in a fun and pretty fresh experience. The characters and their abilities are enjoyable and the shooting mechanics result in a fantastic feeling. Price-based, the game sits in the middle at basically half the price of Overwatch, but still utilizes cosmetics as a form of microtransactions. I’m fine with that, but the cosmetic options available right now are boring and fairly expensive for what you’re actually getting. Luckily, you’re allowed to use an in-game currency as well. Certain modes and one specific map are a real drag. It’s hard for me to really score this as it is in kind of a pre-season mode.
May 23, 2018
Rocket League shows its new arena. Read more
June 5, 2017
Psyonix celebrates Rocket League’s 2nd anniversary with a new arena, cars, customization options, music, and more! Watch video