In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition. You'll also need to hire and manage your workforce if you want to ensure an efficient train service, whilst also develop over 300 technologies ranging from mechanical improvements to the trains themselves to workplace infrastructures and advanced amenities as you progress through five eras of technological innovations.
The speed at which Railway Empire progresses is similar to that of 2003’s Sid Meier’s Railroads! and that moves it decidedly outside of the realm of rail transport simulation titles such as Transport Fever and Railroad Tycoon. I was a bit afraid at first that this would hamper my enjoyment but nothing could be further from the truth. It’s a tremendous amount of fun and sinking 80 hours into the game has left me far from bored. I keep going back for more and I find new strategies to up my game with every playthrough. For an action oriented rail game that was never meant to cater to my train tycoon simulator itch, that’s a deviously masterful trick.
Railway Empire is not for every player because it doesn’t know how to introduce them to its complex mechanics but, despite that, it is an amazing strategic game that any fan of the genre will surely like.
Railway Empire follows the footsteps of Railroad Tycoon and also adds a new content with fresh new ideas –all packed in a comprehensible way and elegant style. [Issue#283]
Despite slightly unintuitive controls, Railway Empire offers just enough depth and detail to make it worth a play. We can't help wishing for a much more encompassing railway management sim though.
An entertaining tycoon which has a trouble with the confused build-up and, above all, the confusing interface, which come up especially in later stages of the game. But its core is incredibly entertaining and carefully tuned.
The core of the game is sound, it just needs to be more upfront with the player about what it’s doing. It’s really frustrating for me because I keep booting it up and I keep playing it, but eventually tangled web of systems gets the better of me and I’ve got to close it in a rage. It pains me because with the easily identified issues to the interface this is a game which would comfortably clamber up to 8.5, perhaps even 9 out of 10. Who knows, a few patches down the line, maybe Railway Empire will get there. After all, no train arrives quite on time.
Despite its charms, Railway Empire jumps the tracks with its dull tech trees, dated looks, and hobbled competitive modes.