Dive headfirst into a dystopian world devoid of society, law, and order. RAGE 2 brings together two studio powerhouses Avalanche Studios, masters of open world insanity, and id Software, the gods of the first-person shooter to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything. THE LAST RANGER Bring the pain using a collection of upgradable weapons, devastating Nanotrite powers, and Overdrive, the ability to push your guns beyond their mechanical limits.
PEDAL TO THE METAL From monster trucks to gyrocopters, use an assortment of rugged and wasteland-ready vehicles to speed across the badlands. If you see it, you can drive it. FACTIONS & FOES Fight against ferocious factions for control of the wasteland, each featuring a rogue's gallery of madmen, mutants, and monsters hungry for blood.
THE WASTELAND AWAITS Seamlessly traverse a vast and varied landscape, from lush jungles and treacherous swamps to sun-scorched deserts in your pursuit of The Authority. The wasteland is massive, and you've got the arsenal to fight for every inch.
Rage 2 shines in its gunfights, driving sequences, and from the fun perks and upgrades that you can use. The open world is an invitation to exploration but still sometimes feels a bit empty.
Rage 2 is above all else just a big dumb fun time. Sure it has a lot of shortcomings, but the minute-to-minute game play is so well-polished I couldn’t help but have a great time. So much so that I found myself going back and completing areas in full even after credits rolled. It is the kind of game I shut my brain off and just go into a zone and lay waste to all enemies in front of me. The combat feels great, the powers are incredibly fun, and so much of the game just made me feel like a total badass. I can finally forgive the end of the first game, Rage 2 is simply put, a blast.
RAGE 2 is a really great game and easily one of the top shooters of this generation, but it fails with its open world approach.
Even after 8 years, the Rage series is still having an identity crisis. It has all the signifiers of an open-world game, but it lacks the overall narrative that makes the world compelling, and its best bits—that is, its gunfights—take places in either small, complexly designed arenas or in hallways, like a linear shooter. The greatest irony about Rage 2 is that it might have been an even better, more interesting game if it was more like the first game with a fresh coat of (pink) paint. What it is now is just a bunch of sound and fury, which can be fun for a while, but it’s ultimately an empty experience.
Rage 2 isn’t the biggest game in the world. Nor is it the prettiest, or the most polished. Once you’ve explored its tame open world enough to open up your combat options however, it doesn’t really matter. In the heat of battle, the only thing you’ll be experiencing while playing Rage 2 is sheer joy. And it’s good enough to make all the boring bits in between feel worthwhile. It’s not perfect, but it shows that id’s brilliant brand of combat can be enhanced and implanted into an open world.
Rage 2 is presented as a wild ride through a post-apocalyptic playground, with people invited to attend a festival of blood, guts, and spray paint. Wacky characters and bright colors adorn the box art and marketing materials, but the reality of the game is much less colorful. Were the outside trimmings more accurate, they would feature a grey supercop holding an assault rifle. The pizzazz and graffiti are merely background decoration for a collection of tropes and mechanics we’ve seen elsewhere, done better by the same developers to boot. It’s certainly fun to play, and shooter diehards who love open worlds will likely have a blast checking off objectives and discovering new powers, but anyone looking for more style or substance will be disappointed.
If all you’re looking for is good shooting mechanics, the game has you covered.