Pistol Whip’s multiple difficulties and modifiers like Deadeye and Dual-wield add depth to a game that’s more addictive and satisfying than Beat Saber. This is neither fully a shooter nor completely a rhythm game yet it ticks off both boxes and does so exceptionally quickly in a stylish package. The 10 launch songs, all in the same general musical style, are a bit limiting. Pistol Whip, though, is already the game that brings me back to my VR headset again and again, and I expect that to be the case for months to come. I’ll be in the group waiting for more official scenes to arrive, trying to finish a few more songs in Deadeye mode on hard, showing the game to others and hoping someone figures out how to add custom maps and songs.
Pistol Whip is insanely fun, downright hectic, and excellent for parties. While the seven levels won’t last very long, the soundtrack and compelling rhythmic gameplay carry this one to stratospheric heights. Embrace your gun kata, and pick this up.
Beat Saber meets John Wick: Intense music action in VR with rather typical shortcomings in terms of modes and content.
Pistol Whip is a VR highlight with fast-paced rhythm shooting, an exciting soundtrack, and an enticingly abstract art style.
Pistol Whip is a music/action VR shooter built from recognizable elements that combine into a unique whole, and when it all comes together as planned it leaves the player feeling like an invincible gun-god dancing through the bullets.
By combining shooting, dodging, and rhythm, Pistol Whip gets you moving in a unique and compelling way. The game is at its best when it leads you into a strong sense of flow where dodging and shooting fuse into a cohesive dance. It isn't without occasional frustration—having your flow broken by seemingly unfair deaths can be annoying. A generous set of modifiers and options allow you to tweak the game in significant ways, especially the Dual Wield mode which changes (for the better, in my opinion) the way the game feels. Pistol Whip has undoubtedly strong fundamentals, though it seems like there's untapped potential waiting to be unlocked with better level mapping.
There’s something to be said for a stripped down to basics game experience, without too many complications or intricacies that get in the way of the fun. Pistol Whip is entertaining and another of the growing list of successful arguments for VR as a near-staple for gamers. As a music game, it doesn’t have the depth or addictive appeal of Beat Saber. It can be fun and is one of the better action/arcade games in the VR space, but given its limited playlist and mechanics, I suspect it doesn’t have the long-term appeal of other, more fully-featured games.
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