The Middle Earth Shadow of War Gold Edition is an edition of the new RPG set in The Lord of the Rings, in which we will once again face the Sauron hosts, but this time we will not fight alone, because thanks to the new power ring we will be able to create our own orcs army and conquer any fortress or castle we find in the land of Mordor. The Gold Edition includes: The original game downloadable through Steam and a series of bonus and extras that will help us in our startup as well as exclusive material. In this second episode we will be able to forge our own orcs army, and with the Gold edition we will start with a series of benefits in this aspect.
We will have access from day one to the Slaughter Tribe Nemesis Expansion and Outlaw Tribe Nemesis Expansion, which will give us unique soldiers for our growing army and next to which we must conquer the lands of Mordor. We will also have access to a Gold War Chest, where we can find elite soldiers, legendary weapons, equipment,…It also provides access to the DLCs The Blade of Galadriel Story Expansion and The Desolation of Mordor Story Expansion. In total 135 dollars in game value, including extras, expansions and gold coffers.
Similar to the way Batman: Arkham City built on the foundation of Arkham Asylum, Middle-earth: Shadow of War is bigger and more ambitious in scope than Shadow of Mordor, with great results. The way it expands the Nemesis system with far greater variety and fortress sieges makes even better use of the stand-out generated characters, and its battles with memorable uruk captains remain challenging all the way through the campaign and into the clever asynchronous multiplayer beyond.
It's better, bigger and more sophisticated than the predecessor almost everywhere - except for the controls and business model.
Providing thrilling gameplay, a flowing combat system, pleasing Tolkien landscape, challenging charismatic bosses, deeper story and a bigger end game mechanic to keep the player entertained for many many hours, today Middle Earth Shadow of War is one of the best games available in the third-person RPG-action genre.
Middle-Earth: Shadow of War has everything that made Shadow of War great with improvements. It's a great sequel with tons of new content and great mechanics.
Nemesis is a one-hit wonder of a mechanic. Everything else in Middle-earth is mediocre at best, but Nemesis makes it all worthwhile, since every playthrough is truly unique – a feature none of its triple-A competitors can offer. [Issue#225, p.38]
Despite its “loose” treatment of established Tolkien Lore, Shadow of War manages to showcase once more why the Nemesis System is one of the greatest gaming innovations in recent memory. However, a title that manages to take the cancer that is microtransactions in a Single-Player game and metastasize it to the next level cannot, in all good conscience, be awarded a higher score than this.
At times entertaining, but for the most part Shadow of War is an exercise in frustration and exploitation. [Issue#268, p.62]
April 3, 2018
Middle Earth: Shadow of War is saying goodbye to microtransactions. Read more
October 26, 2017
Middle-Earth: Shadow of War will publish four expansions up to May 2018. Watch video
September 19, 2017
Middle-Earth: Shadow of War presents its Nemesis system with an interactive trailer. Watch video
September 13, 2017
Middle-Earth: Shadow of War presents the Feral Tribe on a new video. Watch video