Play as Mad Max, a lone warrior who must embark on a dangerous journey after his Interceptor is stolen by a deadly gang of marauders. A reluctanthero with an instinct for survival, Max wants nothing more than to leave the madness behind and find solace in the storied “Plains of Silence”.
A great and fun game that fails to provide enough progression on its mechanic. Nonetheless, you'll find a game that is as big as easy to play and beautifully crafted, which is faithful to the universe created by George Miller.
While overall Mad Max borrows from past titles like Batman when it comes to combat, or Far Cry when it comes to the design of its open world and its activities, it still manages to stand out through its car combat. The story is also pretty compelling and manages to keep you invested even if some of the missions get repetitive after a while.
Even if lacking a plot capable of sparking the player's interest, Mad Max managed to keep us entertained for tens of hours thanks to its vast world rich of opportunities. A solid game, worth a try for all fans of the movie series.
Mad Max is a solid, if slightly unremarkable open-world game that does a good job in replicating the atmosphere and tone of the movies, and the character's essence, but fails to provide any real excitement beyond its vehicle-based combat.
The beautiful wasteland is incredible to drive around, but leave the Magnum Opus and the excitement dips. This is nearly excellent, but instead is frustrating.
Mad Max, despite his propensity for violence and vengeance, represents a flicker of hope that humanity’s best will always work to endure and survive its worst. And that, I think I finally understand, is what has kept me returning the Avalanche’s wasteland night after night.
Mad Max’s fondness for never-ending upgrades and tedious open-world quests stymies the exceptional car combat and compelling characters.
May 31, 2018
Nordisk Film Games acquires Avalanche Studios (Rage 2, Mad Max). Read more
April 25, 2017
Avalanche Studios (Just Cause 3, Mad Max) gets a 10M$ investment from Nordisk Film that will allow the studio to self-publish its games.