Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities. It is 1988 on the caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp … yet a group of rebels fights for democratic values and freedom.
However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse. Take control of your own band of mercenaries, lead them into battle and manage your resources wisely.
Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping. More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations.
We listen to every one of you.
Jagged Alliance Flashback resurrects the classic game, unfortunately only as a skeleton. I hope that some day the flesh, muscles and soul will be added. [Dec 2014]
Measured against Jagged Alliance 2 – a game with a budget many times that of Flashback – Jagged Alliance: Flashback does a solid face plant. It lacks the depth and personality that made its older sibling the cult hit still played by thousands of gamers to this day.
Full Control has managed to put together a mostly solid combat engine, which can deliver entertaining firefights under some conditions, but the rest of the experience has been neglected and does not create an interesting setting for the adventure.
A tremendous wasted opportunity for a definitive remake of a legendary turn-based game. Its gameplay fundamentals are solid, the presentation is nice and the combat system is fun enough, but numerous technical problems, performance issues, unfinished and sloppy gameplay and interface elements as well as several other issues tarnish a game that may eventually become quite good with further development and support. Until that happens you are better off waiting.
I should also point out unpleasant visuals, crappy voice-over work, horrendous pathfinding and sloppy UI, but it all simply adds injury to the insult, since, first and foremost, JA: Flashback fails as a tactical strategy game.
It doesn't stand up to the series' quality, and the dedicated community of modders can't salvage very much since the game is flawed in its core mechanics.
One shouldn’t be allowed to just cobble together “something Jagged-alliancy”, panting and cursing at every step. Development of an experience like Arulco or Metavira should be approached with a clear head and a clear conscience, otherwise instead of being a holy rite it ends up as a profanation of one of the best games in existence. [Dec 2014, p.68]