3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, are excited to team up with Voidpoint to bring back the legendary Build Engine, famously known for classic first-person shooters like Duke Nukem 3D, Shadow Warrior, and Blood.
Ion Fury made me feel like a kid again and it's not just nostalgia that makes the game great. The is classic run and gun FPS action at it's purest and despite running on 20 year old tech, it's still a hell of a lot of fun and is one of my favorite games of 2019 so far.
Even among its retro FPS peers, 3D Realms has put out a best-in-class experience that rivals anything released this year. The fact that such a game can come after the character’s inauspicious debut in Bombshell makes it all the more miraculous.
Ion Fury is one of the best fps old style of this generation, a perfect choice for the old gamers.
There are not a lot of flaws in Ion Fury, but it is hard to not compare the game to its Build Engine predecessors. The game definitely succeeds in carrying the torch from the Duke series, and little details like ultrawide monitor support and a jazzy soundtrack will go a long way to winning players over.
Even alongside other recent, excellent retro FPSes, Ion Fury reminds us of how much this period of PC gaming has to offer. It's surely the best thing that's ever happened in the Build Engine, and although limitations of enemy and weapon design reveal themselves over time, the swift movement and sleek maps make Ion Fury a worthy indulgence in the past.
Ion Fury knows what it wants to be: A satisfying romp through the past, emboldened by the future and metal to the max.
The issue is that it is trying to nail something that started to feel stale almost 20 years ago when a little game called Half-Life came out and changed everything.