Play as an Artificial Intelligence guiding a stranded xenobiologist through a beautiful and mysterious alien ocean. A non-violent sci-fi story, enter a world of wonder, fear and vulnerability, unraveling the history and ecology of an impossible planet. What will you discover together?.
In Other Waters is engrossing, beautiful and perfectly balanced both in terms of immersive gameplay and intriguing narrative. It's relaxing without being boring, and thoughtful without treading the same tired sci-fi tropes.
In Other Waters develops its central mysteries in expert fashion, drip-feeding its revelations in a way that feels natural, and dispatching you to inspect the corners of its map in a way that doesn't feel contrived. As you steadily learn more of what Vas' partner was up to on this strange planet, and you yourself begin to grasp humanity's plight, the mystery builds to a confident conclusion--one that satisfies yet remains aware that some questions are more enticing when left unanswered. In this sense, its story echoes the restraint that runs through the entire game to deliver a stylish, assured, and utterly absorbing adventure that demonstrates again and again it knows how to do a lot with seemingly very little.
If you’re not put off by its low-key, text-centered nature, you may well find it to be one of the more serene games to have recently pulled into port.
In Other Waters shows an earnest appreciation for the science of biology, deftly fusing it with an important message and an almost therapeutic aesthetic. It's worth the time and money for anyone who wants something a little different out of their next narrative game.
In Other Waters is an experimental crossbreed between a simple-hearted adventure game and an equally straightforward simulator of a futuristic ocean scientist. The adventure part is constrained by narrative conventions and oversimplified design, but the sim part is almost a meditative experience that might enthrall you for a few hours.
In Other Waters is an OK game. It misses out on some things by not explaining the shortcuts or the fact that you don’t need to return to waystations to go back to base. I don’t know if I can say that it will stay with me for too long. The story is somewhat bland and inoffensive, and minimal controls are somewhat clunkier than necessary. The visual presentation of it all is a highlight though. I guess you can grab it if you want to replace Nauticrawl’s combat with the secret life of underwater bacteria.
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