Hitman Absolution is the fifth instalment of the popular assassin's adventures which is produced by IO Interactive and developed by Square-enix/Eidos. In the newest game, he is betrayed by his own employers and thrown into the center of an incredibly mysterious plot. Once the most effective killer, now the hunter becomes prey and is forced to use his uncanny skills and experience to survive.
His only help is Diana Burnwood (known from the previous games), who plays a more significant role now. Hitman: Absolution, just like the previous parts, mixes both action and stealth elements, though this time the game is more movie-like and dynamic. In contrast with the previous instalments, being stealthy will not always be an option and, sometimes, force will have to be used.
The game will also feature a dynamic cover system, and the hero will have the ability to use two guns at once.
Hitman: Aboslution is as close to being a gritty Roger Moore era James Bond reboot as you can get without infringing copyright. It has just the right amount of "whackadoodle" nonsense to qualify as a "Spy Who Loved Me" spin-off adventure.
Even with its imperfections, Hitman: Absolution is a magnificent achievement that goes well beyond expectations and will lead future stealth action titles into a better tomorrow.
A follow-up that doesn't disappoint. What's more - it's simply a great game that should appeal to the veterans of the series (they can stop worrying about their favorite bald-headed assassin), as well to those players about to meet Agent 47 for the first time. The finished product is not only very complex, but extremely playable thanks to great freedom and rich content that provide high quality fun for hours.
A change towards a more action-oriented genre, but that's a good thing.
Despite the deviations and minor shortcomings, it remains true to its roots. It just brushes them aside for a while, just long enough for it to tell its story- a story where the traditional contracts and other usual components just wouldn’t fit. [January 2013]
The campaign has some weaknesses pertaining to the story and the maps, which are a bit too small for their own good. Also, I would have liked a few more clever kills and more options to follow through on my insidious plans. All in all, though, this is a typical Hitman game with quite some technical chops and solid gameplay.
Absolution shows the developer is capable of presenting Hitman's systems with a previously-unknown cinematic gravitas without resorting to scripting and cutscenes. Yet, the majority of Absolution sacrifices its full potential for the wrong kind of storytelling.
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