Overall Hellbound meets expectations as a retro style 90’s Shooter. Whilst it does not innovate as much as some people would like, this game has enough about it to be worth the pickup.
If you’re hankering for more of that simple, unfettered Doom action, Hellbound may well scratch your itch.
The team at Saibot Studios have made exactly what they promised to their Kickstarter backers, but I was left wanting more. This doesn't make Hellbound a bad game, but it certainly feels like there were a few things left on the cutting room floor as I finished the game. After a somewhat slow start in the campaign, I was happy to finish the fight, and any fan of 1990s FPS fans could do worse than slaying demons in Hellbound.
Hellbound is based around recreating the classic first-person shooter game experience of the 90s, which it does succeed in doing. If you were a fan of those games or wanted to experience what they were like in a modern package, then the developers at Saibot Studios have delivered, for the most part. Unfortunately, the game falls short of a great experience.
The saving grace is Hellbound‘s price. At just £11.39/$14.99, it’s not terrible value for money. But there are better old-school first-person shooters available for not much more. Still, there’s a good few hours of fun to get from Hellbound‘s campaign. Maybe even more if you’re the type that wants to discover every secret and beat every par time. And the game’s survival maps offer yet more hours of gameplay. It’s just a shame that it feels more like a starter than a main course.
Hellbound is a classic shooter that works as a nice tribute that era, but falls short in many aspects. If you are looking for retro experience and you have already played the best ones, this can be a good option.
Ultimately, Hellbound isn't going to leave a sour taste in any player's mouth, but that's only because it leaves no taste at all. It's a bland retread of a bygone era of gaming that has no understanding of why people want to return to it. Hellbound carelessly mashes up concepts and mechanics with no thought and no craft, creating an end product that's serviceable only because of the strength of its foundation. Fighting demons with a shotgun is fun. It always was fun, and it always will be fun, and there's nothing wrong with Hellbound's interpretation of that. It's just that there are a thousand other games that do all this so much better, so it's hard to see why anyone would pick up this particularly shotgun.
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