Genesis Alpha One is a revolutionary mix of roguelike shooter, base building and survival that puts you in the role of an interstellar pioneer. In a near future ravaged by wars, corrupt regimes and global capitalism left unchecked have resulted in natural resource over-exploitation and pollution; devastating the planet. Supported by Earth's remaining governments, four influential corporations initiate the Genesis program.
As the Captain of a Genesis starship, you journey into uncharted space on the ultimate mission. Build and manage a space vessel, farm resources, deal with terrifying alien infestations, clone creatures and explore a vast, randomly generated universe. Your goal: Find new homes for humanity's DNA and save the species from extinction.
Genesis Alpha One is a game that I love coming back to for both short and long bursts. It’s got an absolute ton of replayability with some really interesting designs and mechanics to boot.
Genesis Alpha One's genre mixing works very well indeed, though it isn't without rough edges here and there. It's unusual combination of first person shooter and roguelike/management game mechanics create a unique challenge set in an inhospitable, brutal sci-fi universe.
Genesis Alpha One is a good combination of strategy, action, Tower defense and roguelike in a single experience. Although it is not as balanced as we would like, its proposal is fine.
First thought as rogue-like, Genesis: Alpha One brings a lot of interesting management elements. Thus mixing design, action / FPS and strategy in the way to reach its goal (to find a new planet and to colonize it), it proposes a large number of different directions and a beautiful variety of situations. Beginners in rogue-likes may be a little bit lost because of the not-so-clear indications on how to proceed, but if they manage to go beyond frustration and a technical level below average, Genesis : Alpha One might deliver some good experiences.
Everything in Genesis Alpha One ultimately boils down to being over-ambitious. I appreciate the attempt and see something great beneath the surface somewhere, but in its current state it’s just too rough to recommend. With more assets, more things to do, and shortening the grind of finding resources and blueprints, it might be worth building a spaceship and breeding a clone army. For now, it looks like humanity’s mission to repopulate is a failure.
Genesis Alpha One splices the DNA of some good ideas, but doesn’t execute any of them well enough.
The game quickly loses steam, even though at first it seems fun, and its retro-futuristic design is charming throwback to fan-favorite movies of the 70s and 80s. Unfortunately, the monotony inevitably leads to boredom as the game has nothing to challenge you with except to repeat the same few actions over and over.