Welcome to 1980’s Sweden. The local population has disappeared, and hostile machines roam the streets. Explore the open world to unravel the mystery, perfect your fighting strategies, and prepare to strike back.
Play alone or together with up to three friends, as you discover ways to defeat the invaders.
Generation Zero could probably be best described as an unpolished gem. If a second part is going to be made (and I sincerely hope that’s happening), I’m sure that it’s going to be much better and better focused. Until then, if you're playing Generation Zero in a single player or with other people, you’re in for a treat. You’re going to experience something unique, and that in itself is valuable.
Generation Zero was designed with co-op in mind, but it lacks basic quality of life features, like dedicated servers, ignore list for matchmaking and even something as vital as integrated voice chat. [Issue#237, p.50]
The basic approach of Generation Zero is quite appealing, unfortunately the execution lacks finesse. The world is too big, too generic, too lifeless. The story and missions feel trivial and the numerous bugs and glitches ruin the last bit of fun.
Three hours in, and Generation Zero is running on fumes. It will take you 30 hours to get to the end of this story, but what's the point? This game is just as dead as everyone in the alt-dimensional Sweden.
Generation Zero stumbles on its own concept et never achieves to find balance between shooter and survival. Repetitive and dull, it does have some ideas but they don’t have enough impact to hide all the flaws.
Generation Zero is a beautiful, broken, and boring jog through 1980s Sweden with a side of stealth and robots.