Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures.
From Vault-Tec, America's First Choice in Post Nuclear Simulation. Vault 101 - Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland.
Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown.
Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.
A vast and open world of unimaginable possibilities opens in front of you in Fallout 3. Great story, flawless combat system, and the option to choose your own way makes it a hot candidate for game of the year. [Nov 2008]
A massive, enthralling achievement.
The PC version's controls are certainly sharp and I found myself pulling off many more headshots and quick kills with a mouse and keyboard than I could on the console counterparts, but if you really do want to play with a gamepad, Fallout 3 does fully support the 360 controller on the PC as well.
But Fallout 3 has fidelity to its predecessors in more important ways, such as offering an incredible depth of role-playing opportunities. [Holiday 2008, p.54]
Thrillingly dark, gruesomely adult and one of the most atmospheric games ever. [Dec 2008, p.66]
In Fallout 3 Bethesda has made a very good thing, though it is somewhat hampered by the lack of variable scenery and a VATS that plays less than perfectly.
It’s a game that rewards the long-haul with deep, inventive missions which eschew the usual fetch and kill structure, ensuring that the many hours spent in Fallout 3’s wasteland aren’t wasted. [Christmas 2008, p.88]