In Destiny (from the creators of Halo) you are a Guardian of the last city on Earth. You are able to wield incredible power. Explore the ancient ruins of our solar system, from the vast dunes of Mars to the lush jungles of Venus.
Defeat Earth’s enemies. Reclaim all that we have lost. Become legend.
Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age. The next evolution of the first-person action genre that promises to provide an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all woven into an expansive, persistent online world. Venture out alone or join up with friends.
The choice is yours. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
Videogame worlds are rarely this rich and addictive. No matter your pleasure - story-based campaigning, co-op comradeship, or adversarial annihilation - Destiny delivers on all fronts. Frighteningly, this really does have the framework of a 10 year obsession. [Nov 2014, p.68]
Even with its stumbles, the initial release of Destiny is a colossal achievement in interactive design, integrating a number of differing genre elements into a smart and unified whole. Bungie’s latest futuristic opus is one of the first true event games of this new generation, and while it still has room to grow, it’s worth your attention right out of the gate.
Destiny suffers from a serious case of rough edges. A number of elements, from the repetitive mission design to a weak early game, are a lot rougher than expected from an otherwise polished game. There isn't one glaring problem that detracts from the experience, but a number of minor issues hurt the game. Beneath those flaws lies an extremely enjoyable MMO-styled shooter that plays excellently, looks great, is extremely addictive, and has a strong and varied endgame.
Destiny, isn’t just set in space, it an allegory of space. It is beautiful and fascinating, but oh so cold and immense, and the past engulfs everything.
If you just accept that it was always going to be about multiplayer shooting, and the rest might be underdeveloped gravy; you’ll probably have tons of fun. And if you look to the future and see what Bungie has created – a very solid foundation – you should be excited by what the team will deliver in the coming months and years.
You won't find better gunplay and online features out there, but at the same time you wont find much to do in this huge project that seems to need tons of new and better content, improved writing and some of the "magic" Bungie failed to include in the initial package.
In its current state, Destiny feels unfinished and unfocused, but I imagine that things will be looking quite different in a year's time.
January 31, 2019
Destiny 2: Valentines event Crimson Days leaked. Read more
January 11, 2019
Bungie splits with Activision and acquires the rights to Destiny. Read more
November 29, 2018
Bungie details Destiny 2 content for the next 10 months. Watch video
November 16, 2018
Destiny 2: Black Armory launches Dec. 4, reveal set to happen a week earlier. Read more