Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction.
Deliver Us the Moon will captivate you by its fantastic atmosphere originating from ever- changing environments, brilliant audio and heavy questions concering us all. It’s just a shame that many potentially awesome systems were left stuck halfway there on the road to completion.
There is pain and fear in the stories you hear, there is hope and yet a sense of overwhelming loss. There is jumping across the moon and zipping through space, but also a sombre reflection on our capabilities and inevitable corruption. Although it would have benefited from streamlining its approach and deciding on its priorities at times, Deliver Us The Moon is a game worth playing, worth keeping an eye on in the wake of any new updates, and is an experience to be savored.
You won’t mistake Deliver Us The Moon for a bleeding edge graphical powerhouse, but it looks very good. At least as good as other hit games in the genre. It’s amazing how good a relatively small dev team can get a 3D exploration game looking. It’s comparable with games on a similar scale, like Subnautica. But I appreciate when a game knows to show restraint in pushing my graphics card to the max, and instead it uses its resources to create a coherent and immersive experience. This is that.
The interesting story and some clever ideas make Deliver Us The Moon quite recommendable, even when the gameplay falls flat most of the time.
Deliver Us the Moon is a good-looking game with a solid story premise that doesn’t quite stick the final landing. It never strays far from many of the tried-and-true puzzle-adventure game mechanics (uncharitable people might call them cliches) that remind us we’re in a world with artificially created barriers for us to remove in order to progress. I appreciate that Deliver Us the Moon pulls from some of the dire headlines and concerns that are part of our lives today and suggests how they will resolve — or not.
While the title does not have a quantity of gameplay, it sticks to its indie roots to make sure there is quality in what little there is. If you’re looking for a gripping, emotional science-fiction story, Deliver Us the Moon is waiting.
It does remind of Prey… if you remove mimics, compelling story, freedom of exploration, shrink the station to one module and cut the length to 1/6th. Archaic and primitive, Deliver Us the Moon fails to surprise, and it’s a death knell for any self-respecting sci-fi adventure.
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