Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look. By metroidVania, we’re really talking about a fixed, hand designed, interconnected world.
The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story….
Dead Cells is an adrenaline duty for every player. It gets you not only with a beautifully crafted dark world and countless weapons, but mostly with elaborated gameplay. [Issue#288]
Dead Cells is rewarding in its flexibility in a way few games are. Each easily digestible run through its beautifully detailed and shifting levels instills a feeling of discovery and familiarity. It goads you to push the limits of your ability, and mercilessly crushes you when you get too comfortable. There are layers of strategy and tactics buried not only in the immediate choices you make, but in the grander metagame each run builds toward.
A stellar action platformer with gorgeous presentation and excellent combat. Punishing but worth it.
A beautiful, challenging game that is supremely polished in every area. A fantastic blend of tactical combat mixed with metroidvania style progression. Combined with an interesting and very quirky setting makes it a compelling package overall.
Smashes some of the best concepts of recent years into something new, brutal, and beautiful. [Oct 2018, p.74]
Dead Cells, despite its hardcore leanings, is not game that makes you slam your keyboard with a fist or throw your gamepad at a wall when you miss a jump or die. Combat and platforming elements are top-notch, and mistakes is the best possible experience you’ll get here. Don’t worry, you’ll get back whatever stuff you lost in 30 minutes or less.
Dead Cells is an absolute blast when the stars align, but that only happens every four or five runs. Everything else feels like a waste of time. I truly don't understand the phenomenon behind this game. Compared to its ilk, Dead Cells is just less.