Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - to bring balance to the forces that now ravage Earth. Darksiders III XBOX ONE is the long-anticipated, third chapter in the critically-acclaimed Darksiders franchise.
Sure, it’s not as polished as the likes of God of War, but I don’t care. When Darksiders III works well, it’s just as entertaining. I love its character and enemy designs; its world draws you in and surprises you with the way all of its environments are linked together; and it really does have some epic boss fights. Throw in some light puzzling and an engaging story, and you have a no-frills adventure game that somehow feels fresh.
It excels in many ways from fast and challenging combat to well-designed boss fights and good level design. The only problem is that it feels like the "lite" version of all of its inspirations, offering a taste of a masterpiece instead of a new take on those archetypes. You'll get Dark Souls without the measured combat, Bayonetta without the intricate weaving of combos, Castlevania with far fewer utility abilities to learn, and Zelda with puzzles that are far too easy for most. Still, what's taken from each of those games is mostly good, which makes Darksiders III a successful comeback story.
Darksiders, when it was released, became the definitive example of a sleeper hit, and like the Phoenix that arises from the ashes, Darksiders III has been resurrected in a fashion that lays the ground work for a tremendous conclusion to the series should we get Darksiders IV and the final chapter of the horsemen and the apocalypse. If you're a fan of hack and slash adventure games with an incredible story, then this should be on your list of must have games to purchase.
Darksiders III is a bittersweet episode in the series of the Horsemen that proposes a new and more demanding approach in combat, but remains halfway to a notable game for the lack of rhythm and the loss of elements such as exploration and puzzles. It is a bit far from the game that the Darksiders franchise needs to continue to be alive in the near future.
Combat is hard, often unfairly so, but get into the groove and it’s also very satisfying. Exploring the environments can yield extra challenges, with powerful rewards for success, but a few more tantalizing glimpses of areas beyond your abilities wouldn’t have gone amiss. If you enjoyed the previous entries and have been waiting to see what Fury can do, you’ll find the wait has mostly been worth it. Just be prepared for a challenge.
Darksiders III has a good framework, including the simple yet fun combat and interesting Hollow system. Unfortunately, it’s held back by its weak puzzles, uninteresting environments, and numerous technical issues. If you’re already invested in the series and want to see it through to the end, there’s enough to enjoy despite its flaws, but it’s not the strongest return for the franchise.
Darksiders III strays too far away from the formula that made the first two entries great while also being mired by bugs and performance issues.