After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. This supernatural third-person action-adventure game will challenge you to master a combination of supernatural abilities, modifiable loadouts and reactive environments, while fighting through a deep and unpredictable world.
Control marks a new and glorious beginning for Remedy and hopefully there are more wonderful things to come. Despite a few pacing issues here and there and some exhausting late-game shoot-outs, I gladly award the game a perfect score. Am I biased doing so as a Finn myself? Maybe, but Control is a game that today's dull, unimaginative and opportunistic gaming climate doesn't deserve, but I’m happy it exists.
Control is truly unforgettable with loads of ways to play, terrific acting, lots to explore, satisfying gunplay and abilities, and a spectacular world and story to experience. I can't wait to dive back in with the couple of DLC packs already planned.
It will not have the impact Alan Wake had in his day, but Control may be Remedy's best game in recent years. It shows the effort of the team to improve the great weakness that had been dragging in their games, the gameplay itself. Storytelling and the graphics are really amazing.
Control is another absolute hit from Remedy, one that delivers from both a gameplay and narrative perspective. One of the generation’s most intriguing game worlds and almost perfect pacing, the only thing that holds Control back from being an all-time classic is its unfortunate and frustrating technical issues.
On one hand Remedy shows off nicely executed action mixing ballistic and supernatural elements in destructible environments, while on the other presenting unusual design flaws. But everything is kept together by a good script that draws inspiration from David Lynch and the likes.
It's not often that a game invades my thoughts the way Control has. I'm at the point where I want to consume every last thing it has to offer. And if I'm honest, it also makes me want to go back and replay Remedy's past games, too. Sure, it's a faulty metroidvania in some respects, but there are so many exceptional qualities afoot that Control handily deflects any momentary ire. I can't wait to take part in discussions about the game, to see what others have figured out, and to better understand where it all fits into Jesse's story.
This game is not as good as perhaps expected. Level design is poor, the main character is not very interesting and the Metroidvania-way of exploring is maybe too difficult. However, the game gets a bit better in the end.
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