Civilization VI is the new episode of the long-running series of strategy games, and the first of the core series since 2010's Civilization V. Civ 6 has improved graphics and revamped art style, but most importantly it has numerous improvements to the systems of previous incarnations. It retains the features that made the series popular: randomly generated, Earth-like maps, focus on interactions between civilizations, and giving the player a chance to become one of immortal historical leaders guiding their cultures to global domination through the centuries.
Deeper city-planning The cities are among the key components of a good Civilization game, and skillful management of them is what decided on loss or victory. Civilization VI PC introduces districts: specialized zones supporting the cities. Constructing a district requires a free tile, and is subject to certain requirements.
A campus supporting science projects may require a mountain nearby, for instance. Campuses encourage specialization of your cities and careful planning to make sure that the districts you want can be built. Improved diplomacy The diplomacy system of Civilization VI provides a more understandable and clearer gameplay than ever before.
All AI-managed Leaders now have a set of two agendas defining their policies and attitudes. While one is known from the start, the other will be hidden for your own leader until further effort is put into discovering it over future contacts. Similarly the interaction of Civilization V's new feature City-States are improved in Civ VI.
Now your influence over them needs to be earned by special missions, and is represented by the number of envoys your Civ has in a given city state. Balanced Culture vs Science gameplay Civilization VI solves an old dilemma of setting priorities in the Civilization's growth. It introduces dual trees for Technology and Civics.
The latter contains certain culture-related discoveries which were previously parts of Technology trees. Drama, Philosophy, and more are now parts of Civics tree, for more accessible cultural victory. Completing certain Civics will even unlock policies which can be employed by the government.
More active science gameplay The technology tree has been reworked to become the active research system offering research boosts if certain conditions are met. Researching masonry will be easier with a quarry built. Conversely, being removed from supporting resources will negatively impact your ability to research connected technologies.
Eureka moments, on the other hand, move Civs further towards certain technologies based on in-game actions. Defeating enemies may now be a breakthrough for weapon research.
Civilization VI is also available on Nintendo Switch.
Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]
This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise.
It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.
December 19, 2018
Civilization VI: Gathering Storm - First look of the Inca. Watch video
December 12, 2018
Civilization VI: Gathering Storm presents Canada. Watch video
December 5, 2018
Civilization VI: Gathering Storm presents the Maori. Watch video
January 25, 2018
Civilization VI presents Robert, Scotland’s king on its Rise and Fall DLC. Watch video