Sid Meier's Civilization V is the fifth instalment of the greatly popular series of turn-based strategy games. The developer, Firaxis Games studio, remained loyal to the basic rules of the saga. The players' goal is to direct their civilizations through consecutive epochs.
The interface received much tuning-up and can now be set as transparent, minimalistic and user-friendly. Notifications are displayed with an icon, which eliminates the need to go through multiple text messages. All the changes have been implemented to facilitate user control.
First time in the series' history, a hexagon net has been introduced to the world map. Due to this, additional strategic options open up during war. The modification also allows for a more intuitive exploration of the territory and a better development of the player's superpower.
Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]
This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise.
It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.
December 19, 2018
Civilization VI: Gathering Storm - First look of the Inca. Watch video
December 12, 2018
Civilization VI: Gathering Storm presents Canada. Watch video
December 5, 2018
Civilization VI: Gathering Storm presents the Maori. Watch video
January 25, 2018
Civilization VI presents Robert, Scotland’s king on its Rise and Fall DLC. Watch video