A vast army has gathered in front of the castle gates and is preparing to attack King Arthur! How has it come to this? Witness important events in the history of the legendary king and accompany him and his army on the path to an uncertain future. It is up to you to restore the honor, the glory and the reign of the Arthurian line, and rewrite the course of history! Good or evil? The decision is entirely yours! Two extensive campaigns give you insight into both sides of the war.
It is clear that a lot of hard labor went into Citadels, but it is difficult to ascertain whether it was a labor of love. If it was, it never shines through. Citadels feels empty of spirit, empty of passion and the crashes destroy what little fun there is to be had playing it.
Citadels makes Stronghold 3 look like a masterpiece.
Put it back in the oven; this game is not ready. Citadels is simply tedious to play. I never once found myself having any semblance of fun. Not only is Citadels not worth the $40 price tag it is somehow selling for, I couldn’t recommend this game even if it were free-to-play.
There might be an honest-to-goodness game somewhere in here, lurking underneath the slew of technical issues, uninspired gameplay, game-breaking mechanics and cryptic explanations for how everything fits together. Not that the game would have fit together in the first place, anyway. Whatever may be underneath the game, it’s really not worth the trouble of finding out.
Citadels is a sorry mess that should be avoided. Perhaps the developers will fix at least the basic functions in a few months but there is nothing here that raises any hope that it will even match its competitors then.
Not only is Citadels an incredibly awful mixture of Stronghold and Age of Empires with outdated graphics, it also features an abundance of bugs: Persistent crashes, physics errors, AI mishaps and non-existent path-finding are but the tip of the iceberg.
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