Welcome to Call of Duty: Ghosts, an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a fresh dynamic plot taking the players to a war-torn country where they are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Ten years after a devastating chain of events, the nation’s borders and the balance of global power has been redrawn beyond recognition.
A superpower no more, its economy and government in ashes, the country’s once-mighty military struggles to stave off complete collapse. As what’s left of the nation’s Special Operations forces, a mysterious group known only as the “Ghosts” leads the fight against a newly emerged, technologically-superior global power. Free Fall drops you into a shattered skyscraper on the brink of collapse.
Sideways staircases climb into the night sky, elevator shafts run along the ground, and what were once windows now form a terrifying glass floor, hundreds of feet above the city streets.
Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts one of the best Call of Duty games to date.
If Battlefield 4 has only a terrific campaign, Call of Duty Ghosts is far more uniform. It's not such a beautiful game but the campaign is really breathtaking, and you have a large panel of ways to play online. For those who want to play together, there is Extinction mode ; if you're addicted, you can have your daily dose on your mobile ; if you're a noob, you will have the possibility to play with and against bots. A great and complete experience.
It's exactly what fans of the franchise have grown to expect. No surprises here, folks. [Jan 2014, p.90]
I don’t doubt that every gun, perk, and killstreak reward in Ghosts was implemented and tweaked with a fine brush, but painting in every individual eyelash of the Mona Lisa wouldn’t make it a better painting. That’s what’s been happening to Call of Duty: Modern Warfare since 2007—little bits have been scraped off and painted over again and again. With a broader brush, Activision and its studios might stop noodling around in the corners of Modern Warfare’s greatness and paint something actually modern.
Call of Duty Ghosts fires some rounds, hits the target, just not a bullseye.
Nothing to see here in terms of innovation: the campaign is dull, the multiplayer fun. But this time, the air of sameness is a little bit too much. [Issue#236]
Most of the time it revels in being mediocre and cowardly by the numbers rather than outright terrible, though there are moments where it manages to be both. If this isn’t a wake up call, showing once and for all that churning out more or less the same stuff year after year only serves to dilute the quality of a franchise, then I don’t know what is. It’s completely shameless, and it’s undoubtedly going to sell phenomenally well.
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