Anno 2205: Orbit allows you to conquer space by building, expanding and managing your own modular space station. Go even further in expanding your conquest and manage Nexus, a powerful AI controlling the newly accessible space station modules. Space TravellersThe new Orbit sector needs astronauts in order to build and populate a huge space station.
Players have to place the new Orbital Institutes in their cities, as well as in the Arctic and Moon sectors to train their inhabitants so they are ready for space. The three types of astronauts, Biologists, Physicists and Engineers are important for the individual main focuses of the different space station areas. Modular Space ExpansionWhen entering the new Orbit sector, players will only have the station’s main module at hand.
The more they progress; up to 12 different module types can be unlocked. Each module has different requirements and fulfils different needs. Build laboratories like the Agriculture Chambers and support them with maintenance modules such as the Artificial G-Lab.
The possibilities of building the space station are numerous and challenging and players must once again show their city-planner - or better - space-planner skills. Master the NexusThe bigger the space station gets, the more Expertise is gained, which can be used in the Nexus to unlock new bonus effects for all other regions in the game. There are around 75 bonus effects to be explored, and players can’t use all of them at the same time.
Thus, finding the best combination is crucial in order to be a successful city-planner.
Aside from the sea battles, Anno 2205 is, without a doubt, the best entry in the series yet. The combination of finely tuned city-building and economy-management gameplay make for an addictive experience that is impossible to put down.
Anno 2205 is a needed step forward for the series. Even though it can’t match up to the classic Anno 1404 the courage to implement some significant changes to a proven formula is noteworthy.
Maybe the old series fans won’t appreciate Anno 2205, but thanks to graphics, gameplay and type of approach we are looking at a very solid futuristic city builder.
Anno is still a great IP which ventures into lunar lands. While the concept is good and the changes are welcome, we would have gladly traded Uplay and DLC's for a multiplayer mode and more maps.
Very good building strategy offers a rich environment and the need to constantly balance the economy. Initial city construction is fun for everybody thanks to that. However, Anno 2205 loses pace after a few hours and only true fans would stay. It would need much more diverse content.
Even if some of it feels a little extraneous, like trying to keep investors and executives happy with god knows how many future toys and bits of entertainment, Anno 2205 is still absorbing.
Too simple building strategy is full of useless, boring or nonfunctional new elements. In its favor speaks only an excellent audiovisual presentation and functional basic mechanics. What a disappointment. [Issue #259]
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