A darkness has fallen over the town of Lorwich. Monstrous hordes emerge from beyond the realm of nightmares to sow chaos on the land. As one of four heroes, you must battle the minions of the old ones with the force of arms, and the power of illumination.
Inspired by the writing of H. P. Lovecraft, Atari’s Alone in the Dark series is recognized as the “Father of the Survival Horror Genre”.
Alone in the Dark: Illumination explores this dark legacy in a terrifying action-horror experience. Battle through dynamic environments filled with bloodthirsty beasts. Build your party as you rescue your companions including the Witch, Engineer and Priest, each with a unique set of special abilities and weapons.
Danger lurks in every shadow. While your friends may help, at the end of the night you are always Alone in the Dark.
Good concepts are fine, but if you cannot back those up with solid gameplay, then unfortunately it is always going to be a lost cause.
Alone in the Dark: Illumination brings some interesting ideas to the table, but they're terribly executed.
23 years, and this is how it ends? Horrifying, and not in a good way. Illumination is an utter failure on all fronts, a derivative, boring and disappointing shooter. What a sad ending for this legendary series.
A complete and utter disaster. It might spark the curiosity of trash fans, and that's all there is to say.
Alone In The Dark: Illumination comes across as trying to be a Left 4 Dead 2 and Resident Evil 6 hybrid while doing absolutely nothing right, and favoring to do everything wrong.
Alone in the Dark: Illumination is ugly in every sense of the word, not just visually – though it is about as attractive as an anus in an eye socket. Hideous both inside and out, it’s the consummate fraud that hides behind a recognizable name to deliver interactive poison.
How on earth could this game make it to a release state? And why would Atari kill the franchise that started survival horror and made Resident Evil what it is today?