Very limited resources and armed only with our wits and courage, we will unravel the mysteries of this ship. This Ripley edition includes two DLCs or extras. The first is the extra "Crew Expendable", which will have the help of the original crew of the first Alien movie.
The second extra is "The Last Survivor", which as Ellen Ripley, being the only survivor, we must complete the last mission of the the Nostromo ship, the self-destruct.
Quite possibly as good as it gets when it comes to sci-fi horror. [Nov 2014, p.48]
Inspired by the first movie of the Alien saga, this FPS survival horror is simply the best homage to Ridley Scott's movie. It will haunt you, it will scare you and it will make you jump... and you'll like it.
A stealth game that is not a disgrace to the Alien movie, and both its fan and a gamer who has not been kissed by its teeth will enjoy this, if they do wink at the game's story.
Players get frustrated, scared and upset, and it all feels very convincing because they also get outsmarted by an AI and there are few games that can make such a claim these days. Creative Assembly gets a huge plus for enhancing the fear factor in this one.
Unlike every other Alien game to date, the alien in Alien: Isolation is an unpredictable enemy. It's off-rails, unscripted and behaves pretty much however it pleases. Like a mad Tamagotchi, the alien is powered by some clever AI routines that allow it to hunt and kill using a bunch of different senses.
The details of the visual and ludic design, then, do more than keep the terror fresh—they create within the player a demand for more.
It may seem strange to complain that a game’s too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation’s epic length really does work against it.