11th November 1916, a young photographer leaves Canada to join the Western Front in Europe. The same day, a German technician is told that his son is missing in action on the front… They will discover the reality of war, crossing paths, on the front, and the rear, trying to preserve their humanity for their loved ones in the face of disastrous events… If they can come back. At 11am the 11th Day of the 11th Month of year 1918, they will face the biggest decision of their lives… This is the moving story of the end of World War One.
A performance masterclass, coupled with impeccable artistic direction and a gripping humanitarian narrative, 11-11: Memories Retold stands as one of the greatest anti-war games to ever grace the medium.
Remembering those who fought, died, and lived through the First World War, 11-11: Memories Retold captures your imagination with vivid artistic presentation. Despite not being an action-packed or violent war game, it manages to pack a hefty emotional punch.
The adventure 11 - 11: Memories Retold is little game, but it tells an emotional war drama that resonates for a long time.
11-11 Memories Retold focuses on two different fates and is more intimist than Valiant Hearts: the Great War. It takes some distance with historic reality to tell a well written and luminous tale. Maybe too luminous, though.
Conceptually this is an interesting remembrance artwork for the first World War. The challenge level is low though and there is a lack of ruthlessness. Entertaining nonetheless.
Fanise’s new game feels like an interesting way of remembering the Great War, but it does not take full advantage of the possibilities offered by the video game medium.
11-11 is neither an example of good impressionist art, nor a good war movie or a good video game. It’s unbearably pretentious and so shallow it does not reach beyond simple platitudes (“not all Germans were evil”, “global conflicts affect ordinary people too”). It’s sad that brushing against a mature subject and going for an artsy feel is enough to make many people overlook obvious flaws of a game (in this case poor gameplay, among other things) and the fact that games as a medium are light years behind movies in terms of storytelling. [01/2019, p.74]
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