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Split/Second, an intense action racing game set within the world of a hyper-competitive reality television show. Competitors vie to be the first across the finish line in a made-for-TV city built for destruction, with the ultimate goal of becoming the season champion. Competitors in Split/Second don't just collide with other vehicles to knock them from the track -- they can also trigger explosive events that drastically alter the dynamics of the race.
Players must use strategy and pinpoint timing to derail opponents, tactically alter the track or create entirely new routes.
Though initially it tends to be a bit on the easy side and learning when and where to use which power-plays is a case of trial and error, it’s not long before the game escalates into a nail-bitingly intense experienc
Split/Second has so much going for it that it's easy to recommend for kart and arcade racing fans alike. The visuals are great, the sound impresses, and there's enough game between the singleplayer season mode and fun multiplayer to last you quite a while.
Black Rock has proved the concept, shown what kind of polish they can muster, and given arcade racing fans a reason to get back in the game. The explosions and thrills will certainly last until the inevitable "Split/Second 2" throws a couple of different buildings at us.
There are more arcade racers than you can count, but Split/Second brings something to the pack that makes this game a must-try. Every race is a hyped-up experience full of explosions and crashes that leaves the décor in shambles, but puts you on the edge of your seat. Realism or depth is not something you can expect from this title, but that shouldn’t be a deal breaker.
Arcade driving game builds its attraction on a superb idea, speed and destruction without limits. Multiplayer limitations prevents the game from reaching a 9-point verdict. [Issue#192]
An original, unconventional arcade that caters to the visceral needs of a modern gamer. Yes, it lets you go with ease, but every show has an ending, right?
When blowing up a car by dropping a boat on it becomes boring, you know there's something fundamentally wrong. [July 2010, p.94]
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