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January 23, 2017
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Resident Evil 7 Biohazard Details

The survival horror genre creepily crawls back into the franchise which coined the term. Resident Evil 7: Biohazard is Capcom's return to the roots while giving a different perspective and showing a different slice of the Resident Evil world. Ethan Winters' search for his wife takes him to the estate of the Baker family, deep in Louisiana swamps.

What he discovers there are things that will shake him to the core. First-person perspective Resident Evil 7 is the first in the franchise to use a first-person perspective throughout the entire experience for maximum immersion. See the decaying Baker estate through the terrified eyes of Ethan Winters.

In Resident Evil 7 for the first time in the series you will share the perspective of your character when the deranged enemies relentlessly hunt you. Resident Evil 7 Biohazard VR integration augments the immersion in a heart-stopping experience that will leave you terrified for hours. Familiar universe, new story Meet Ethan Winters.

Ethan lost his wife three years ago and until recently he thought her dead. After a cryptic message he leaves to look for her only to arrive at an old estate in Louisiana swamps. The inhabitants are not a friendly bunch, however.

Resident Evil 7’s primary antagonist is the Baker family, four insane, cannibalistic people that may not be even human anymore. Uncovering the secrets of the mansion and this family may be Ethan's only way of surviving the ordeal. New gameplay Resident Evil 7 moves away from the action-centered recent RE titles.

Don't expect to feel like a superhuman sharpshooter in Resident Evil 7 gameplay. The bullets are scarce, the enemies don't die easily or at all and Ethan is not the soldier who can take as much damage as he can deal. Be prepared to hide, to run, and to fight frantically for your life when the enemies discover you.

Resident Evil 7 may a first-person perspective game, but it definitely isn't a shooter. Found footage Resident Evil 7 creatively uses the phenomenon of the found footage horror films in its gameplay. As Ethan discover tapes scattered around the estate by the previous victims of the Bakers.

Each tape is a new gameplay section, showing you first-hand what the previous crew discovered and endured. Can you assemble all the pieces and figure out what you are actually up against?.

Overall Rating

83

13 Reviews
7.7/10
Users Score

Reviews & Critics

80
Mar 21, 2017

The best Resident Evil game in years is only bogged down by the blatantly RE bits. [Issue#259, p.58]

8
KittyWhisky
Mar 12, 2017

Resident Evil 7 - a nice update of the series. The sixth part finally turned into a stupid action, revelations and revelations 2 was a good branches, and I enjoyed playing in them, waiting here. But resident evil has become monotonous and dull, to scare us long ceased. Resident Evil 7 was a new look to the series.

Don't know whether it was necessary to attribute the number 7, because the game is not related to the series (behind small exceptions). The game could be the next spin-off, but Capcom decided to emphasize the importance of this game. Let's be honest - the first-person view, the developers certainly made for VR. Well, okay, the more the mansion is much nicer to explore in the first person: you can carefully examine all, and to literally feel yourself in the shoes of Ethan - graphics in this game are extremely good, and the VR effect of immersion increase, so the first person can be forgiven.

Types of enemies are few, they are in essence 2 kinds: pleskavica and the Bakers, insects too, but they do not want for enemies to count. Plesnevyj 4 types: regular, long arm, blade, fast and puking. Diversity there are no enemies at all. Where are the least dogs? From the Bakers I liked Jack - it is a colorful boss, a real maniac. His wife me no problems at all, delivered, and location with it is extremely easy. Their son is even worse - shoot bombs and solve puzzles. Yes, in this game the enemies are not very specified. Many claim that zombies do not exist. Well, they are with us long gone. 4 parts were parasites, revelations 1-2 is also not a zombie.

Puzzles... We all remember the demo beginning hour with the cassette and different puzzles. Nothing like that in the game there. Easier puzzles I have not seen. And magazines is very small, I thought they were going to play a big role, or will have to know the background (Yes, we just get previous events, but this is not enough).

Resident Evil 7 not Outlast, we here give enough to shoot, and we hide only in the first third of the game. The last third of the fully action - it's not what you would expect. For me, the best part of the game - before leaving the house with three goals. Then not so scared for his life, although the atmosphere remains. It is a pity that the developers again decided that once the game is in first person, it is possible not to prescribe the main character, because the player will be easier with him associated. And we got a little emotional Ethan: cut off the hand, whatever, this every day; cut down leg - don't care; wife crazy - 4ack. Yeah, he's not the most silent, and sometimes says something, but not enough.

Resident Evil 7 will make you survive, to scare would be, too, but mostly Boo moments. The game is very atmospheric, even when there are no enemies, you're still scared by different sounds, and the unknown dark passage ahead. The game keeps the tension, though by the end you will run and shoot all at times two. The game should have ended on the departure of Ethan with his wife (or her), or add more of the same frightening and atmospheric moments as before. But after the blame game don't want to, I want to go again the atmospheric part of the house. Recommend to beat the game is the best survival horror in recent years, soak up the atmosphere, slowly explore the house, this is not the same resident evil, but give him a chance.

6
FormerHuman
Mar 5, 2017

Resident Evil 7 gets off to a great, if hackneyed start, piling on atmosphere, gruesome details and a sense of vulnerability that unfortunately starts to give way once the combat becomes established, weapons and ammunition become increasingly plentiful (comically so in the third act, with the addition of a rapid fire weapon with hundreds of rounds just lying around). The game's strengths, if not in it's unremarkable writing (so far, so Resident Evil, in that regard) are in the sparsity but intensity of the encounters in the first half of the game, largely revolving around a few distinct characters (or at least two of them - with a tanker-ship sized plot hole simply leaving one antagonist floating somewhere in the ether, never to be discussed ever again). The relatively small variety of creatures to deal with, all of which are less than challenging to dispatch, are also fairly similar, and familiar, and after the initial shock encounters lead into repetitive headshot after headshot, the tension dissipates rapidly. Boss encounters are also a mixed bag, the first two being staggered and increasingly weird affairs, eventually becoming trad-Resident Evil Giant Monster Eye Target Practice. It's so badly in contrast with the claustrophobic, minimalist approach at the beginning of the game that it yanks you out of the experience.

All this being said, though, I had fun, even if it wasn't as consistently thrilling and genuinely uncomfortable as Alien: Isolation. The first half of the game plays brilliantly, full of tension and every corner of the Baker residence is a curiosity, lovingly rendered in explicit, grimy, mouldy detail. The environmental design throughout is exceptional, bar for the closing chapters which revolve around bland metal corridors and caves. If this wasn't a Resident Evil franchise entry, however, I suspect the developers could have gone in more interesting directions, instead of falling back upon overly familiar tropes as fan service. More than once whilst playing, I reminisced on what Silent Hills could have been had Konami not taken the vexing and perverse decision to cancel it. Ultimately, the unlimited weirdness of Silent Hill, combined with Junji Ito imagery and Del Toro narrative flair, would have been a more truly unique game - Resident Evil 7 largely feels like a bag of horror cliches, better executed than most but beholden to a franchise known for poor writing and characterisation, that is getting increasingly long in the tooth.

9
drumguru
Feb 12, 2017

I've played almost every single RE game ever made, and this is one of the best games in the series, it's not as good as RE 4 but it's pretty close behind it.

At first I thought how big could one plantation be and it turns out it was bigger than I thought it would be, and this is the first and only game I've ever played in 20yrs of gaming to actually give me Jumpscares, and I wasn't even playing it with VR, if I played it VR I would probably start running around the living room trying to get away from jack.

40
Feb 6, 2017

Resident Evil 7 has a strong opening, a sagging middle, and a disappointing finale. In other words, it hews closely to the arc of most horror. But to Capcom’s credit, this Resident Evil is taking pages from books it hasn’t previously read. I’m not convinced it understands those pages, but at least it’s attempting something other than the usual roiling mass of black goo with bright orange weak points you have to shoot. For a while at least. It’ll get to that. But before it plods through its sagging middle to its disappointing finale, Resident Evil 7 is at least trying.

10
Langly
Feb 1, 2017

I have been playing the Resident Evil series since the first one launched in 1996 and absolutely love the games. I was a bit skeptic at first when i heard they made the switch to first person but also enthousiastic to hear they would bring the series back to it's roots with a focus on survival horror.

So when i got the game i went in with an open mind and tempered expectations, but that very quickly changed into pure pleasure and immersion in the game. The story unfolds slowly and it's not till halfway trough the game you'll get that old "Umbrella done messed up vibe". But the story is fascinating and the atmosphere, although not horribly frightening, is just spot on.

The gameplay is solid and the first person view works very well. You do get weapons and ammunition but unless you are fighting the weaker enemies you don't feel like they give you any sort of advantage. Shooting the bakers just pisses them off.

The audio is very good and the voice acting is probably the best in the series so far. The graphics are decent, not amazing, but very well made to fit the setting and atmosphere of the game. And if you're lucky enough to have a pc that runs this on 4k 60fps and ultra settings you will get a rather great visual experience. Just be aware that this requires a machine way more powerfull than the recommended specs.

So in the end this game has been worth every penny so far. I've put 40 hours into it on my first week and there will be plenty of both free and paid DLC to come. So if you're a fan of the early games you'll love this, if you like survival horror and want a well worked out game with good story and lots of lore to find, you'll have a great time. If most of your time is spent in games like CoD or WoW or any of the mainly multiplayer focussed games you may not like this as much.

This is a story rich game with alot of exploration and solving puzzles. So you won't be running around guns blazing.

90
Jan 31, 2017

By wiping the slate clean and beginning again, Capcom have gained perspective. With Resident Evil 7, they’ve identified the core tenets of the franchise – the building blocks of terror that captivated and inspired a generation of fans and creators alike. The first-person perspective isn’t Resident Evil, but the feelings it elicits certainly are.

88
Jan 29, 2017

Resivent Evil 7 revitalizes the series. Thanks to the first person view and the outstanding atmosphere it's a real highlight of the horror genre.

92
Jan 29, 2017

Resident Evil 7 feels like the interactive, dirty-secret bastard child of The Texas Chainsaw Massacre and The Hills Have Eyes coupled with the series signature gameplay mechanics. A lean n' mean return to the essence of horror. Purists as well as series virgins will be enchanted. 2017’s first must play title.

90
Jan 28, 2017

A terrifying survival horror experience. It offers the best spooky atmosphere in the franchise with many of the classic mechanics that built the original formula. Yet it has enough new elements to stand its ground amidst similar games. Without doubt, a must play horror experience.

9
x24
Jan 26, 2017

This game is a fantastic revitalization of Resident Evil. The plot isn't terribly deep, and the protagonist is forgettable, but what Resident Evil game is known for its deep and intricate plot?

The gameplay is a nice mix of old and new, the modernized but slightly clunky controls recreate the feeling of days of old, only instead of using tank controls to create tension, it uses a limited field of vision and inaccurate aiming. Every enemy is a threat, even when there's only one of them. They never get de-valued. You never feel like some superhuman.

They also kept the intricate environment exploration and unique puzzle solving, as well as adding unique and memorable villains, and at no point does the game feel like it's getting repetitive.

People complain about how short it is, but the game lasts about 10 hours, and that's about the average length of any normal game. Besides, I would take a 10 hour game with no filler over a 70 hour game stuffed with filler any day.

RE7 is a Resident Evil game through and through, and a fantastic one at that. It deserves a spot among REmake and RE4.

10
vevo00
Jan 24, 2017

Otimo jogo , muito bem otimizado , não vá na onda dos haters , pois so jogo ta muito bom , historia , jogabilidade , a volta do terror com tudo nessa nova geração , finalmente um resident que presta .

90
Jan 23, 2017

After the fifth and sixth games, the Resident Evil series was in dire need of a re-think. That’s exactly what Capcom have done, and they’ve done so in a way that’s braver, bolder, and more assured than I could ever have dreamed. They’ve refreshed the series for modern times, incorporating new techniques to ensure the horror is both sickening and chilling, while re-focusing the core structure around the things that made these games so great to begin with. The result is something that will almost certainly go down as a Resident Evil classic; a title that will be spoken about with reverence in the future, and an excellent turning point for the series as a whole. In those respects, Resident Evil 7 is the new Resident Evil 4.

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