PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilities.
PLAYERUNKNOWN aka Brendan Greene, is a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1 : King of the Kill, Greene is co-developing the game with veteran team at Bluehole to create the most diverse and robust Battle Royale experience to dateNot Just a Game. This is BATTLE ROYALE.
PUBG is truly a tactical, strategic and skill based Battle Royale game that no other game can replicate.
Note: I did get this game for free. I got it for free because I took part in the Pre-Alpha that happened (I think) in July. Getting the game for free doesn’t affect my review at all.
Now here’s my Early Access review.
For those wondering, why is this so familiar?
- Well, because the person behind this game is PLAYERUNKNOWN (as stated in the title of the game). It’s his standalone game. He first started his Battle Royale work in Arma 2/3 as Mods. Than Daybreak licensed Battle Royale gamemode from him and they implemented that his game mode in their game called ‘H1Z1,’ later on they saw the potential of Battle Royale and they split the game into 2 games with one game that only has the Battle Royale game mode called H1Z1: King of the Kill.
What does BATTLEGROUNDS (PUBG) feel like?
- It’s a mixture of Arma 3 and H1Z1, but more or less it feels like Arma (but not clunky) since it’s not arcadey like H1Z1 and it actually takes skill to learn. It’s not just about getting kills. It’s about surviving. If you like tactical’ness, outsmarting your opponent, a non-clucky engine like Arma 3 and just an overall fun time. This is the game for you. In Arma 3, it’s slow pace and walking everywhere, sometimes taking a vehicle. In H1Z1, almost everyone is in a car and if you get near someone they jump out (while the car is going full speed) and they try to shoot you. In this game, it’s medium pace, the vehicles in BATTLEGROUNDS will get you killed if you randomly jump out.
In BATTLEGROUNDS, you have servers where you can go Solo or find a teammate(s) in Duo and SQUAD, just like in H1Z1. Unlike in H1Z1, but like in Arma 3, if you team in Solo servers you will get banned. PUBG also has Mod support for custom servers. Sadly, this Mod support won’t be available until full release (when it gets out of Early Access, 6 month from now). Mod support… H1Z1 doesn’t have that. Mod support where you can create your own Battle Royale game mode (and publish it to the Steam Workshop), host it (maybe rent a server like in the Battlefield series) and have your own community or group of friends play it.
I mentioned above that Mod support is coming. Mod support in what way? Well, instead of having only 4 player teams, you can create your own custom server and for example, have 10 player teams or more. If your a Content Creator, you can have battles against Followers Vs. Subscribers. If followers win, sub-mode gets turned off, if subs win sub-mode stays on. You can literally create your own Battle Royale. Truly unbelievable.
I can’t compare weapons with this game to Arma 3 since Arma 3 is a military simulator game. So I will have to compare it to H1Z1. In H1Z1, you’re only limited to 2 assault rifles, 1 sniper rifle, 1 shotgun and 4 pistols… 8 main weapons in total and 0 attachments. All these weapons have predictable weapon recoil. In PUBG, you have 4 assault rifles, 4 sniper rifles, 3 Submachine guns, 1 LMG, 4 shotguns and 4 pistols… 20 main weapons in total (with more weapons to be added in the near future, stated by the Devs) and every weapon can have an attachment. All these weapons don’t have predicable weapon recoil, they’re all different, as well with the bullet drop. Attachments like forgrips, compensators and more all can decrease the recoil and change the final outcome of the game when it comes down to that 1v1 at the end. You can’t use 3rd person shooting all the time, it’s not accurate as 1st person shooting (like in H1Z1).
Back when Alpha 2 Testing was going on in November/December, 9 months after development of PUBG, PUBG was more powerful and more optimized than H1Z1. Later came Closed Beta came about and they added new content, new animations w/ MoCap, weather, etc. FPS wasn’t that great but it was still playable. Now it’s in Early Access and it’s getting somewhat better with optimizations. How is that even possible? With H1Z1 being in Early Access for 2 year+ of development… All Daybreak really added was a new map, cosmetic items to buy, season ranks (which don’t do anything), Twitch tournaments and that’s it? Sadly, that’s pretty pathetic.
As I mentioned in the beginning, getting the game for free doesn’t affect my review at all. But because this is a review, I have to be unbiased and review all aspects of the game, even the company behind the game. I give the score what I gave it because of one issue. Due to the fact that the Community Team of the game, Sammie and FWG. They were very disrespectful, closed minded and banned me on many platforms to censor me. I would have given this game an 8 if this situation didn’t happen/taken place.
It’s one of those games that you will come back and play each day just because how fun it is, H1Z1 (or other BR related titles) can’t do this.